My name is Adam Thompson, and EMOTION THEORY is my personal studio where I make games that explore the thing we call emotion.

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27 November

Ascension: Tower of Proskinima ANNOUNCEMENT

Ascension: Tower of Proskinima ANNOUNCEMENT

Play as a fallen angel ascending through an atmospheric tower filled with multiple puzzles and challenges – a game inspired by Nintendo’s best: Zelda, Mario, and Metroid. I’m Adam Thompson, independent game developer behind my personal studio: Emotion Theory. I’m currently working on a dungeon puzzler called Ascension: Tower of Proskinima inspired by Nintendo’s best […]

9 November

Developer Analysis – Luigi’s Mansion 2: Dark Moon

Developer Analysis – Luigi’s Mansion 2: Dark Moon

GAME INFORMATION Developer: Next Level Games Publisher: Nintendo Genre(s): Adventure game Year and Platform(s): 2013, 3DS Time to complete: ~14 hours The first Luigi‘s Mansion was a launch title for the GameCube way back in 2001, and was a short yet delightful little adventure game that showcased a lot of charm and personality with the environment and with it’s main protagonist. […]

9 November

Developer Analysis – The Legend of Zelda: A Link Between Worlds

Developer Analysis – The Legend of Zelda: A Link Between Worlds

GAME INFORMATION Developer: Nintendo Publisher: Nintendo Genre(s): Action Adventure game Year and Platform(s): 2013, 3DS Time to complete: ~18 hours A Link Between Worlds embraces a design philosophy that Zelda games have been notably lacking since its 3D debut. Gone are the laborious fetch quests, long and tedious tutorial introductions, lengthy and redundant dialogue, and any semblance of grind and repetition. The […]

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