My name is Adam Thompson, and EMOTION THEORY is my personal indie game development studio. My primary goal is to make games that delivers on beauty, communication, and meaning, while exploring the very nature of what those things are.

I am currently working on Project Ascension – a puzzle adventure game about manipulating architecture by shooting light.

Read up about the game in the development blog!

Blog

12 December

Ascension Update 001 – Establishing an Art Style

Ascension Update 001 – Establishing an Art Style

Welcome to the first dev update on my game, Project Ascension – a puzzle adventure game about manipulating architecture by shooting light. My abridged todo list is to design and create the levels, refine the art style, and polish the game while getting the game play-tested. In other words, I’m doing far more designing and far less coding, and consider […]

27 November

Introducing my game, Project Ascension

Introducing my game, Project Ascension

Project Ascension (working title) is a puzzle adventure game about manipulating architecture by shooting light. I’m Adam Thompson, independent game developer behind my personal studio: Emotion Theory. I’m currently working on Project Ascension – a puzzle adventure game predominantly inspired by Nintendo’s most revered franchises; Zelda, Mario, and Metroid. The game is still early in development. Platforms and release date TBA. Hoping […]

9 November

Developer Analysis – Luigi’s Mansion 2: Dark Moon

Developer Analysis – Luigi’s Mansion 2: Dark Moon

GAME INFORMATION Developer: Next Level Games Publisher: Nintendo Genre(s): Adventure game Year and Platform(s): 2013, 3DS Time to complete: ~14 hours The first Luigi‘s Mansion was a launch title for the GameCube way back in 2001, and was a short yet delightful little adventure game that showcased a lot of charm and personality with the environment and with it’s main protagonist. […]

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