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My name is Adam Thompson, and EMOTION THEORY is my personal indie game development studio.

My primary goal is to make games that delivers on beauty, communication, and meaning, while exploring the very nature of what those things are.

I am currently working on Project Ascension – a puzzle adventure game about manipulating architecture by shooting light.

Read up about the game in our blog!

Blog

17 February

Mood Boards – Project Ascension Dev Update

Mood Boards – Project Ascension Dev Update

Last week I posted a colour study, which you can check out here. This post continues on from that. As the levels for Project Ascension are getting more and more refined in terms of mechanics and puzzle content, I thought it time to explore what those levels might look like, and what they’ll essentially be. I’ve mapped […]

9 February

Colour study! – Project Ascension update

Colour study! – Project Ascension update

In this post I explore different ranges of colours for the ambient light and background of the game, with screenshots.

12 December

Establishing an Art Style – Project Ascension update

Establishing an Art Style – Project Ascension update

Welcome to the first dev update on my game, Project Ascension – a puzzle adventure game about manipulating architecture by shooting light. My abridged todo list is to design and create the levels, refine the art style, and polish the game while getting the game play-tested. In other words, I’m doing far more designing and far less coding, and consider […]

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