My name is Adam Thompson, and EMOTION THEORY is my personal studio where I make games that explore the thing we call emotion.

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9 November

Developer Analysis – Luigi’s Mansion 2: Dark Moon

Developer Analysis – Luigi’s Mansion 2: Dark Moon

GAME INFORMATION Developer: Next Level Games Publisher: Nintendo Genre(s): Adventure game Year and Platform(s): 2013, 3DS Time to complete: ~14 hours The first Luigi‘s Mansion was a launch title for the GameCube way back in 2001, and was a short yet delightful little adventure game that showcased a lot of charm and personality with the environment and with it’s main protagonist. […]

9 November

Developer Analysis – The Legend of Zelda: A Link Between Worlds

Developer Analysis – The Legend of Zelda: A Link Between Worlds

GAME INFORMATION Developer: Nintendo Publisher: Nintendo Genre(s): Action Adventure game Year and Platform(s): 2013, 3DS Time to complete: ~18 hours A Link Between Worlds embraces a design philosophy that Zelda games have been notably lacking since its 3D debut. Gone are the laborious fetch quests, long and tedious tutorial introductions, lengthy and redundant dialogue, and any semblance of grind and repetition. The […]

26 September

Developer Analysis – Heavy Rain

Developer Analysis – Heavy Rain

Heavy Rain remains as one of my favourite games of all time, which is perhaps made apparent by the symbol in the EMOTION THEORY logo. Having replayed it again recently, I can admit to some occasional story telling oddities – some plot details are left unexplored, some voice acting and animations can be less than […]

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