My name is Adam Thompson, and EMOTION THEORY is my personal indie game development studio. My primary goal is to make games that delivers on beauty, communication, and meaning, while exploring the very nature of what those things are.

I am currently working on Ascension: Tower of Proskinima – an exploration / puzzle focused dungeon crawler.

Read up about the game in the development blog!

Blog

12 December

Ascension Update 001 – Establishing an Art Style

Ascension Update 001 – Establishing an Art Style

Welcome to the first dev update on my game, Ascension! If you’re in the dark, you can visit the game’s page here. But in short; Ascension is a top down adventure / puzzle game inspired by Zelda, Mario, and Metroid. My abridged todo list is to design and create the levels, refine the art style, and polish the game while […]

27 November

Ascension: Tower of Proskinima ANNOUNCEMENT

Ascension: Tower of Proskinima ANNOUNCEMENT

Play as a fallen angel ascending through an atmospheric tower filled with multiple puzzles and challenges – a game inspired by Nintendo’s best: Zelda, Mario, and Metroid. I’m Adam Thompson, independent game developer behind my personal studio: Emotion Theory. I’m currently working on a dungeon puzzler called Ascension: Tower of Proskinima inspired by Nintendo’s best […]

9 November

Developer Analysis – Luigi’s Mansion 2: Dark Moon

Developer Analysis – Luigi’s Mansion 2: Dark Moon

GAME INFORMATION Developer: Next Level Games Publisher: Nintendo Genre(s): Adventure game Year and Platform(s): 2013, 3DS Time to complete: ~14 hours The first Luigi‘s Mansion was a launch title for the GameCube way back in 2001, and was a short yet delightful little adventure game that showcased a lot of charm and personality with the environment and with it’s main protagonist. […]

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